This is a project that I did to learn the new UE4 Niagra particle system and to also test out some material Ideas I had.
Build a Lego Man
The Lego man is a skeletal mesh within an actor.
Example of Lego man Blueprints.
Lego man material.
This is the array of texture that the Blueprint cycles through when changing faces and clothing.
Each texture consists of the RGB channels containing the colour and the Alpha containing the mask information. This information tells the Blueprint where what colours should be on each body part.
The UI was built using smaller widgets that were all added together within a larger widget to allow for more control.
The falling rock is a combination of several static meshes and UE4's new Niagra particle system. Above is the Blueprint for the actor.
This is the actor's on collision function. Here the mesh is swapped out for the array of static meshes it contains. from there it simulates physics after providing a force.
This is the Static Mesh array.
This is the array of particles that would play upon triggering the event. Each of these particles you see consists of two separate particles combined together. One is the exploding effect, the other a rotating coin that appears upon hitting an object.