Update: This tools got a free example here -> https://www.artstation.com/marketplace/p/v2kp/maya-curve-to-ue4-spline-exporter
If anyone technical enough to understand Maya's python and UE4's blueprints, feel free to have a download, test it out and see what you learn from this. A more fleshed out tool will be coming but this is to help people who are in need of a tool like this for various reasons.
This tool was built with the intention of it being used for tasks that require lines to be followed precisely, for example, creating barriers on a racing track or laying down rail tracks.
This tool takes a curve created within Maya, exports the data and then re-creates it within UE4 as a spline. This tool also contains added features such as a previewer within Maya as to how a mesh will looks if placed along the spline. As well as, functionality within UE4 to change the mesh the spline will display both by default and at either end of the spline, an additional config UAsset can be created to allow for customisation of the whole spline along with the mesh used.