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Need For Speed Unbound

My time on NFS Unbound wasn't as long as some others, but I was fortunate enough to have been able to work on it for about a year.
During that time and after onboarding to their new way of doing things, I was able to use my experience as a TA to help improve performance and visuals within the game. I was primarily working on tech behind the scenes, shaders, vegetation, and distance object optimisations. I'm incredibly proud of the work I did, and I feel it has contributed greatly to helping me grow and improve into a more skilled and experienced Technical Artist.